Three radically different art directions were built in parallel for the kickoff day, then judged on spectacle, teaching, and craft. Terminal Cinema won and became the full-day deck. All four are below — open on a laptop, full-screen, sound on.
THE FINAL · 38 SLIDES · FULL DAYThe deck for the day itself: six blocks, five labs with real countdown timers, the rotting dumb-zone terminal, and the factory as htop with one human pegged at 100%.
→ open deck PROTOTYPE B · WINNER · 12 SLIDESThe whole deck is a phosphor CRT computer. Everything boots, types, and prints itself. Showpiece: slide 9 — the terminal's own output rots as the context window fills, /compact heals it.
→ open deck PROTOTYPE A · 12 SLIDESA dark industrial world. One persistent canvas particle simulation runs the entire deck. Showpiece: slide 10 — twelve machines funnel work into one human review gate until the plant stalls.
→ open deck PROTOTYPE C · 12 SLIDESBrutalist Swiss typography as the only visual. Showpiece: slide 9 — the paragraph physically loses its grip as context fills; press C and a spring snaps every word back to the grid.
→ open deckDriving the decks: arrow keys or click the right/left half · T starts/pauses lab timers · R resets · D replays the dumb-zone demo (Terminal Cinema) · C compacts (Kinetic Editorial). Each deck is one self-contained HTML file — no build, no framework.